

In the case of light, it's obviously no a single point source.

You're missing quite a few important facts - namely, that computer graphics are not processed in the same way as real life images. Sorry if this sounded harsh to you, but I was not trying to be that just made my opinion on the matter. The world realistic is as overused just as the word HD is on this site. you should take a look at Confidence-Man's pictures over at the ENBDev forums gallery. Realism in a game is not possible no matter which game you are referring to one can only try to mimic parts that occur in the real world and that is the best one can do.Īnd Skyrim engine will acheive this realistic feeling on it's own? I'm working with all the lighting that occurs in this game and have done so since the Creation Kit was released ENB brings more realistic effects and enhance Skyrims visuals to more realism then what it could do on it's own, when a preset is set up properly and enhances not overhauls the look. You don't see everything as clear as the spot you are focusing on, it's impossible.īloom is correct that it is a cinematic effect, but the ENB bloom is very configurable and optional as with every effect and setting is.Īnd on a final note where does it say that ENBSeries mods is supposed to be realistic, it's customizable so the end user can choose what kind of style he want's, cinematic, realistic a blend between the two. So shadows and indirect lighting does not occur in real life huh?ĭepth of field does occur but bokeh on the other hand is a cinematic effect, just concentrate on your nose and you have your "depth of field" which is depth adjusting based on how close a thing is that you focus on. First of ambient occlusion is a method to render as proper shadow and indirect lighting one can achieve via a game, it's shadows and lighting that tries to mimic lighting that occurs in real life.
